NPC Codex | Rules | NPC Class NPCs | Commoner | Commoners | Village Elder

Village Elder

Super Race: half-orc commoner 8. Cr: 6. Xp: 2,400. Alignment: CN. Size: Medium. Creature Type: Humanoid. Creature Subtype: human, orc.
Init: +1. Senses: darkvision 60 ft.; Perception +4. Ac: 15, touch 11, flat-footed 14 (+4 armor, +1 Dex).
Hp: 28 (8d6).
Fortitude: +1. Reflex: +3. Will: +6. Defensive Abilities: orc ferocity.
Speed: 30 ft.. Melee: mwk spear +4 (1d8–1/×3). Strength: 9. Dexterity: 12. Constitution: 8. Intelligence: 12. Wisdom: 14. Charisma: 12.
Base Attack: +4. Cmb: +3. Cmd: 14.
Feats: Alertness, Iron Will, Persuasive, Toughness.
Skills: Bluff +5, Diplomacy +7, Intimidate +9, Knowledge (local) +9, Perception +4, Perform (oratory) +5, Sense Motive +12.
Languages: Common, Giant, Orc. Special Qualities: orc blood, weapon familiarity. Combat Gear: potion of cure moderate wounds, potion of invisibility. Other Gear: masterwork chain shirt, masterwork spear, courtier's outfit, bit and bridle, light horse, riding saddle, 4,731 gp.

Tactics

During Combat The commoner calls for help, then fights defensively or uses total defense until allies arrive.

As a respected person in her community, an elder takes it upon herself to stand up to any troublemakers in her village despite her advancing years. She maintains a fine political balance between the clergy, merchants, and commoners in her town, using diplomacy and information to defuse arguments.

If anyone attacks the elder, she calls for guards (warriors 3) and recruits (warriors 1) to protect her, and most other townsfolk call for additional help if they can not or dare not assist her directly.